Slave-Parameter
SLAVE Parameter WEBSITE
Adresse:
- Bitte wählen -
Ausgang
Ausg.(2)
Gruppen
Szenen
LED
Flashing
Taster
hardcore
Ausgangsansteuerung:
Kein Ausgang
Diagnosemodul
Schalter
Effektivwertdimmer
Effektivwertdimmer mit Kennlinie
Phasenanschnittdimmer
Phasenanschnittsdimmer mit Kennlinie
Phasenabschnittsdimmer
Phasenabschnittsdimmer mit Kennlinie
PWM
PWM mit Kennlinie
Ausschaltwischer
Einschaltwischer
Schalter mit fixem Ansteuerwinkel
Umsteuerrelais
Positionssteuerung (Rolladen)
Schalter zweistufige
Schalter zweipolige
Ausschaltwischer zweipolig
Einschaltwischer zweipolig
Bitmühle
Get
Set
Tastereinstellungen:
Lokaltaster ist der:
Tasternummer
Tasterfarbe
230-Taster
Lokaltaster
Licht (Gelb)
Silikon-Taster
Taster 1
Schatten (Grau)
UDI-Eingang
Taster 2
Klima (Blau)
lokale Verarbeitung
Taster 3
Audio (Cyan)
Verarbeitungart Taster
Taster 4
Video (Magenta)
Normaler Taster
Szenentaster 0
Sicherheit (Rot)
Turbotaster
Szenentaster 1 (Ex)
Zugang (Grün)
Schaltermodus
Szenentaster 2 (Ex)
Ware (Weiss)
Szenentaster 3 (Ex)
Szenentaster 4 (Ex)
Get
Set
Parameter des Ausgangs:
ONVAL:
OFFVAL:
MAX-DIM (maximale Dimwert):
MIN-DIM (minimaler Dimwert):
Schrittweite Dimm Hoch:
Schrittweite Dimm Runter:
Default-Wert:
Get
Set
Auswahl der Rampenzeit-Presets
Dimmset Auswahl:
Rampenzeit Standardverhalten (DIM-Set 0)
Rampenzeit Autostandby (DIM-Set 1)
Rampenzeit Alternativ (DIM-Set 2)
Zeit Hoch:
Zeit Runter:
Get
Set
Szenenwerte:
? - Bitte wählen
(000)
(001)
(002)
(003)
(004)
(005)
(006)
(007)
(008)
(009)
(010)
(011)
(012)
(013)
(014)
(015)
(016)
(017)
(018)
(019)
(020)
(021)
(022)
(023)
(024)
(025)
(026)
(027)
(028)
(029)
(030)
(031)
(032)
(033)
(034)
(035)
(036)
(037)
(038)
(039)
(040)
(041)
(042)
(043)
(044)
(045)
(046)
(047)
(048)
(049)
(050)
(051)
(052)
(053)
(054)
(055)
(056)
(057)
(058)
(059)
(060)
(061)
(062)
(063)
(064)
(065)
(066)
(067)
(068)
(069)
(070)
(071)
(072)
(073)
(074)
(075)
(076)
(077)
(078)
(079)
(080)
(081)
(082)
(083)
(084)
(085)
(086)
(087)
(088)
(089)
(090)
(091)
(092)
(093)
(094)
(095)
(096)
(097)
(098)
(099)
(100)
(101)
(102)
(103)
(104)
(105)
(106)
(107)
(108)
(109)
(110)
(111)
(112)
(113)
(114)
(115)
(116)
(117)
(118)
(119)
(120)
(121)
(122)
(123)
(124)
(125)
(126)
(127)
Wert:
don't care (Ausgangswert)
Lokale Prior. ignorieren
Spezialverhalten aktiv
Flashing
no LED change
no Dimtime change
LED Set 0
DIMTIME Set 0
LED Set 1
DIMTIME Set 1
LED Set 2
DIMTIME Set 2
Get
Set
Gruppen Einstellungen:
Broadcast
User 0
User 11
User 22
User 33
User 44
Licht
User 1
User 12
User 23
User 34
User 45
Schatten
User 2
User 13
User 24
User 35
User 46
Klima
User 3
User 14
User 25
User 36
User 47
Audio
User 4
User 15
User 26
User 37
User 48
Video
User 5
User 16
User 27
User 38
User 49
Sicherheit
User 6
User 17
User 28
User 39
User 50
Zugang
User 7
User 18
User 29
User 40
User 51
Joker
User 8
User 19
User 30
User 41
User 52
Weiße Ware
User 9
User 20
User 31
User 42
Display
User 10
User 21
User 32
User 43
Get
Set
LED Einstellungen:
Auswahl des Sets:
- Bitte wählen
LED Set 0
LED Set 1
LED Set 2
Helligkeit rel. Val
Farbe:
- Bitte wählen
rot
grün
blau
magenta
cyan
gelb
wei�
custom
Blinken bei Rampe
Rot (0-0x31):
Dauer An
Grün (0-63):
Blinken bei An
Blau (0-31):
Dauer Blinken
Get
Set
Flashing:
Einstellungen für Szenenblinken
Einstellungen für Programmierblinken
Min Value:
Min Value:
Max Value:
Max Value:
Zeit für Min:
??? sek
Zeit für Min:
??? sek
Zeit für Max:
??? sek
Zeit für Max:
??? sek
Anzahl Flashzyklen:
Anzahl Flashzyklen:
Get
Set
plain Slaveparameter
- Bitte wählen -
B0 0x00: DSMDSID (dSID des aktuellen dSMs (wird vom dSM geschrieben)) (low)
B0 0x01: DSMDSID (dSID des aktuellen dSMs (wird vom dSM geschrieben))
B0 0x02: DSMDSID (dSID des aktuellen dSMs (wird vom dSM geschrieben))
B0 0x03: DSMDSID (dSID des aktuellen dSMs (wird vom dSM geschrieben)) (high)
B0 0x04: LASTDSMDSID (dSID des dSMs an dem das Gerät zuletzt angemeldet war (wird vom dSD geschrieben)) (low)
B0 0x05: LASTDSMDSID (dSID des dSMs an dem das Gerät zuletzt angemeldet war (wird vom dSD geschrieben))
B0 0x06: LASTDSMDSID (dSID des dSMs an dem das Gerät zuletzt angemeldet war (wird vom dSD geschrieben))
B0 0x07: LASTDSMDSID (dSID des dSMs an dem das Gerät zuletzt angemeldet war (wird vom dSD geschrieben)) (high)
B1 0x00: VER (Firmware-Version) (low)
B1 0x01: VER (Firmware-Version) (high)
B1 0x02: DSID (digitalSTROM-ID) (low)
B1 0x03: DSID (digitalSTROM-ID)
B1 0x04: DSID (digitalSTROM-ID)
B1 0x05: DSID (digitalSTROM-ID) (high)
B1 0x06: FID (Funktions-ID) (low)
B1 0x07: FID (Funktions-ID) (high)
B1 0x08: VEN (Vendor-ID) (low)
B1 0x09: VEN (Vendor-ID) (high)
B1 0x0a: PID (Produkt-ID) (low)
B1 0x0b: PID (Produkt-ID) (high)
B1 0x0c: ADR (dS-Adresse) (low)
B1 0x0d: ADR (dS-Adresse) (high)
B1 0x0e: VSK (Bitmaske Virtuelle Stromkreise) (low)
B1 0x0f: VSK (Bitmaske Virtuelle Stromkreise) (high)
B1 0x10: GRP (Bitmaske Gruppen) (low)
B1 0x11: GRP (Bitmaske Gruppen)
B1 0x12: GRP (Bitmaske Gruppen)
B1 0x13: GRP (Bitmaske Gruppen)
B1 0x14: GRP (Bitmaske Gruppen)
B1 0x15: GRP (Bitmaske Gruppen)
B1 0x16: GRP (Bitmaske Gruppen)
B1 0x17: GRP (Bitmaske Gruppen) (high)
B1 0x18: RebootCnt (Reboot Counter) (low)
B1 0x19: RebootCnt (Reboot Counter) (high)
B1 0x1a: DatasetVersion (Datensatzversionsnummer für Schattenkopien) (low)
B1 0x1b: DatasetVersion (Datensatzversionsnummer für Schattenkopien) (high)
B3 0x00: MODE (Ausgangsmodus)
B3 0x01: LTNUMGRP0 (Lokaltaster Gruppen Konfiguration)
B3 0x02: OFFVAL (Off- Value)
B3 0x03: ONVAL (On -Value)
B3 0x04: MINDIM (Mindestwert beim Dimmen)
B3 0x05: MAXDIM (Maximalwert beim Dimmen)
B3 0x06: DIMTIME0_UP (Rampenzeit hoch)
B3 0x07: DIMTIME0_DOWN (Rampenzeit runter)
B3 0x08: DIMTIME1_UP (Rampenzeit hoch)
B3 0x09: DIMTIME1_DOWN (Rampenzeit runter)
B3 0x0a: DIMTIME2_UP (Rampenzeit hoch)
B3 0x0b: DIMTIME2_DOWN (Rampenzeit runter)
B3 0x0c: STEP0_UP (Schrittweite INC)
B3 0x0d: STEP0_DOWN (Schrittweite DEC)
B3 0x0e: FOFFVAL0 (Offvalue beim flashen (ProgOn/ProgOff))
B3 0x0f: FONVAL0 (Onvalue beim flashen (ProgOn/ProgOff))
B3 0x10: FOFFTIME0 (Ausschaltzeit beim flashen (ProgOn/ProgOff))
B3 0x11: FONTIME0 (Einschaltzeit beim flashen (ProgOn/ProgOff))
B3 0x12: FCOUNT0 (Flashzyklen (ProgOn/ProgOff)
B3 0x13: FOFFVAL1 (Offvalue beim flashen (Szene))
B3 0x14: FONVAL1 (Onvalue beim flashen (Szene))
B3 0x15: FOFFTIME1 (Ausschaltzeit beim flashen (Szene))
B3 0x16: FONTIME1 (Einschaltzeit beim flashen (Szene))
B3 0x17: FCOUNT1 (Flashzyklen (Szene))
B3 0x18: LEDCON0 (LED Einstellung)
B3 0x19: LEDCON1 (LED Einstellung)
B3 0x1a: LEDCON2 (LED Einstellung)
B3 0x1b: LEDRGB0 (LED-Farbregister (low))
B3 0x1c: LEDRGB1 (LED-Farbregister (high))
B3 0x1d: LTCON (Lokaltaster Eintellung)
B3 0x1e: LTMODE (Lokaltastermode)
B3 0x1f: DEFVAL (Default-Value)
B3 0x30: OUTTABLE (low) | POS_TIMEUP (low)
B3 0x31: OUTTABLE | POS_TIMEUP (high)
B3 0x32: OUTTABLE | POS_TIMEDOWN (low)
B3 0x33: OUTTABLE | POS_TIMEDOWN (high)
B3 0x34: OUTTABLE | POS_STARTUP (low)
B3 0x35: OUTTABLE | POS_STARTUP (high)
B3 0x36: OUTTABLE | POS_STARTDOWN (low)
B3 0x37: OUTTABLE | POS_STARTDOWN (high)
B3 0x38: OUTTABLE | POS_DIMDEC (low)
B3 0x39: OUTTABLE | POS_DIMDEC (high)
B3 0x3a: OUTTABLE | POS_DIMINC (low)
B3 0x3b: OUTTABLE | POS_DIMINC (high)
B3 0x3c: OUTTABLE | SW_THR
B3 0x3d: OUTTABLE | SW_RAMP_THR
B3 0x3e: OUTTABLE
B3 0x3f: OUTTABLE
B3 0x40: OUTTABLE (high)
B3 0x41: TRP (Ansteuerwinkel "Schalter mit festem Ansteuerwinkel" pos.)
B3 0x42: TRN (Ansteuerwinkel "Schalter mit festem Ansteuerwinkel" neg.)
B3 0x43: SW_THR (Schwellwert für den Ausgangsmode Schalter)
B3 0x44: SW_RAMP_THR (Schwellwert für DIMMTIME Ausgangmode Schalter)
B4 0x00: REG_START (registration concept: startup timeout [20ms])
B4 0x01: REG_MINWAIT (registration concept: minimum pause after downstream packet (threshold) [20ms])
B4 0x02: REG_SETWAIT (registration concept: minimum pause after downstream packet (reset) [20ms])
B4 0x03: REG_MINRANDOM (registration concept: random timer minimum value [20ms])
B4 0x04: REG_DSMDSID_TO (registration concept: Minimum timeout after foreign dSM-dSID [1000ms])
B4 0x05: REG_RETRIES (registration concept: Maximum retries)
B4 0x06: REG_JUMBLETO (registration concept: timeout while jumble [20ms])
B4 0x07: OVDTHR (Schwellwert Überlast)
B4 0x08: OVDCNT (Schwellwert für Anzahl Halbwellen mit Überlast bis zum OFF)
B4 0x09: FCSTART1 (dSC11 Initblock: FCSTART1 (0x0a))
B4 0x0a: FCSTART2 (dSC11 Initblock: FCSTART2 (0x0c))
B4 0x0b: FKE1 (dSC11 Initblock: FKE 1st bit (0x3a))
B4 0x0c: FKE2 (dSC11 Initblock: FKE 2nd bit (0x3a))
B4 0x0d: N1CC (dSC11 Initblock: N1CC (0x10))
B4 0x0e: N2CC (dSC11 Initblock: N2CC (0x1c))
B4 0x0f: LOAD1 (dSC11 Initblock: LOAD1 (0x14))
B4 0x10: LOAD2 (dSC11 Initblock: LOAD2 (0x16))
B4 0x11: LOAD1_STBY (dSC11 Initblock: LOAD1 (0x14) für Standbymodus)
B4 0x12: LOAD2_STBY (dSC11 Initblock: LOAD2 (0x16) für Standbymodus)
B4 0x13: SLOPE (dSC11 Initblock: SLOPE (0x18))
B4 0x14: MINBITLEN (Minimal bitlength for valid downstream bit)
B4 0x15: EFFCAL_P (Startkalibrierwert für Effektivwertwimmer positive Halbwelle)
B4 0x16: EFFCAL_N (Startkalibrierwert für Effektivwertwimmer negative Halbwelle)
B4 0x17: LT_TLF (Lokaltastertiming: Long Function Delay [10ms])
B4 0x18: LT_TDR (Lokaltastertiming: Dimming repeat time [10ms])
B4 0x19: LT_TLD (Lokaltastertiming: Local Dimm Timeout [10ms])
B4 0x1a: LT_T1 (Lokaltastertiming: Mindest Tipp-Länge [10ms])
B4 0x1b: LT_T2 (Lokaltastertiming: Abstand zwischen Doppelclicks [10ms])
B4 0x1c: LT_T3 (Lokaltastertiming: Tip Timeout [10ms])
B4 0x1d: SHORTC_CHK_MAX
B4 0x1e: LT_TRK (Lokaltastertiming: Time needed to send an RC-packet [10ms])
B4 0x1f: BITERR (allowed biterrors for short (bits 7..4) and long telegramms (bits 3..0))
B4 0x20: RES_SILENTHK (ARQ: Timeout if downstream bus is not transmitting anything after upstream command) (low)
B4 0x21: RES_SILENTHK (ARQ: Timeout if downstream bus is not transmitting anything after upstream command) (high)
B4 0x22: RES_START (ARQ: Start of acknowledge window) (low)
B4 0x23: RES_START (ARQ: Start of acknowledge window) (high)
B4 0x24: RES_END (ARQ: End of acknowledge window (0=disable ARQ concept)) (low)
B4 0x25: RES_END (ARQ: End of acknowledge window (0=disable ARQ concept)) (high)
B4 0x26: HOLDCNT
B4 0x27: OVCURR_RELAX_HWCOUNT
B4 0x28: PHASEAB_THR
B4 0x29: PHASEAB_CAL
B4 0x2a: PHASEAB_HWLEN (low)
B4 0x2b: PHASEAB_HWLEN (high)
B4 0x2c: PHASEAB_OFFSET (low)
B4 0x2d: PHASEAB_OFFSET (high)
B128 0x00: Sceneoutput #0
B128 0x01: Sceneoutput #1
B128 0x02: Sceneoutput #2
B128 0x03: Sceneoutput #3
B128 0x04: Sceneoutput #4
B128 0x05: Sceneoutput #5
B128 0x06: Sceneoutput #6
B128 0x07: Sceneoutput #7
B128 0x08: Sceneoutput #8
B128 0x09: Sceneoutput #9
B128 0x0a: Sceneoutput #10
B128 0x0b: Sceneoutput #11
B128 0x0c: Sceneoutput #12
B128 0x0d: Sceneoutput #13
B128 0x0e: Sceneoutput #14
B128 0x0f: Sceneoutput #15
B128 0x10: Sceneoutput #16
B128 0x11: Sceneoutput #17
B128 0x12: Sceneoutput #18
B128 0x13: Sceneoutput #19
B128 0x14: Sceneoutput #20
B128 0x15: Sceneoutput #21
B128 0x16: Sceneoutput #22
B128 0x17: Sceneoutput #23
B128 0x18: Sceneoutput #24
B128 0x19: Sceneoutput #25
B128 0x1a: Sceneoutput #26
B128 0x1b: Sceneoutput #27
B128 0x1c: Sceneoutput #28
B128 0x1d: Sceneoutput #29
B128 0x1e: Sceneoutput #30
B128 0x1f: Sceneoutput #31
B128 0x20: Sceneoutput #32
B128 0x21: Sceneoutput #33
B128 0x22: Sceneoutput #34
B128 0x23: Sceneoutput #35
B128 0x24: Sceneoutput #36
B128 0x25: Sceneoutput #37
B128 0x26: Sceneoutput #38
B128 0x27: Sceneoutput #39
B128 0x28: Sceneoutput #40
B128 0x29: Sceneoutput #41
B128 0x2a: Sceneoutput #42
B128 0x2b: Sceneoutput #43
B128 0x2c: Sceneoutput #44
B128 0x2d: Sceneoutput #45
B128 0x2e: Sceneoutput #46
B128 0x2f: Sceneoutput #47
B128 0x30: Sceneoutput #48
B128 0x31: Sceneoutput #49
B128 0x32: Sceneoutput #50
B128 0x33: Sceneoutput #51
B128 0x34: Sceneoutput #52
B128 0x35: Sceneoutput #53
B128 0x36: Sceneoutput #54
B128 0x37: Sceneoutput #55
B128 0x38: Sceneoutput #56
B128 0x39: Sceneoutput #57
B128 0x3a: Sceneoutput #58
B128 0x3b: Sceneoutput #59
B128 0x3c: Sceneoutput #60
B128 0x3d: Sceneoutput #61
B128 0x3e: Sceneoutput #62
B128 0x3f: Sceneoutput #63
B128 0x40: Sceneoutput #64
B128 0x41: Sceneoutput #65
B128 0x42: Sceneoutput #66
B128 0x43: Sceneoutput #67
B128 0x44: Sceneoutput #68
B128 0x45: Sceneoutput #69
B128 0x46: Sceneoutput #70
B128 0x47: Sceneoutput #71
B128 0x48: Sceneoutput #72
B128 0x49: Sceneoutput #73
B128 0x4a: Sceneoutput #74
B128 0x4b: Sceneoutput #75
B128 0x4c: Sceneoutput #76
B128 0x4d: Sceneoutput #77
B128 0x4e: Sceneoutput #78
B128 0x4f: Sceneoutput #79
B128 0x50: Sceneoutput #80
B128 0x51: Sceneoutput #81
B128 0x52: Sceneoutput #82
B128 0x53: Sceneoutput #83
B128 0x54: Sceneoutput #84
B128 0x55: Sceneoutput #85
B128 0x56: Sceneoutput #86
B128 0x57: Sceneoutput #87
B128 0x58: Sceneoutput #88
B128 0x59: Sceneoutput #89
B128 0x5a: Sceneoutput #90
B128 0x5b: Sceneoutput #91
B128 0x5c: Sceneoutput #92
B128 0x5d: Sceneoutput #93
B128 0x5e: Sceneoutput #94
B128 0x5f: Sceneoutput #95
B128 0x60: Sceneoutput #96
B128 0x61: Sceneoutput #97
B128 0x62: Sceneoutput #98
B128 0x63: Sceneoutput #99
B128 0x64: Sceneoutput #100
B128 0x65: Sceneoutput #101
B128 0x66: Sceneoutput #102
B128 0x67: Sceneoutput #103
B128 0x68: Sceneoutput #104
B128 0x69: Sceneoutput #105
B128 0x6a: Sceneoutput #106
B128 0x6b: Sceneoutput #107
B128 0x6c: Sceneoutput #108
B128 0x6d: Sceneoutput #109
B128 0x6e: Sceneoutput #110
B128 0x6f: Sceneoutput #111
B128 0x70: Sceneoutput #112
B128 0x71: Sceneoutput #113
B128 0x72: Sceneoutput #114
B128 0x73: Sceneoutput #115
B128 0x74: Sceneoutput #116
B128 0x75: Sceneoutput #117
B128 0x76: Sceneoutput #118
B128 0x77: Sceneoutput #119
B128 0x78: Sceneoutput #120
B128 0x79: Sceneoutput #121
B128 0x7a: Sceneoutput #122
B128 0x7b: Sceneoutput #123
B128 0x7c: Sceneoutput #124
B128 0x7d: Sceneoutput #125
B128 0x7e: Sceneoutput #126
B128 0x7f: Sceneoutput #127
B128 0x80: SceneConfig #0
B128 0x81: SceneConfig #1
B128 0x82: SceneConfig #2
B128 0x83: SceneConfig #3
B128 0x84: SceneConfig #4
B128 0x85: SceneConfig #5
B128 0x86: SceneConfig #6
B128 0x87: SceneConfig #7
B128 0x88: SceneConfig #8
B128 0x89: SceneConfig #9
B128 0x8a: SceneConfig #10
B128 0x8b: SceneConfig #11
B128 0x8c: SceneConfig #12
B128 0x8d: SceneConfig #13
B128 0x8e: SceneConfig #14
B128 0x8f: SceneConfig #15
B128 0x90: SceneConfig #16
B128 0x91: SceneConfig #17
B128 0x92: SceneConfig #18
B128 0x93: SceneConfig #19
B128 0x94: SceneConfig #20
B128 0x95: SceneConfig #21
B128 0x96: SceneConfig #22
B128 0x97: SceneConfig #23
B128 0x98: SceneConfig #24
B128 0x99: SceneConfig #25
B128 0x9a: SceneConfig #26
B128 0x9b: SceneConfig #27
B128 0x9c: SceneConfig #28
B128 0x9d: SceneConfig #29
B128 0x9e: SceneConfig #30
B128 0x9f: SceneConfig #31
B128 0xa0: SceneConfig #32
B128 0xa1: SceneConfig #33
B128 0xa2: SceneConfig #34
B128 0xa3: SceneConfig #35
B128 0xa4: SceneConfig #36
B128 0xa5: SceneConfig #37
B128 0xa6: SceneConfig #38
B128 0xa7: SceneConfig #39
B128 0xa8: SceneConfig #40
B128 0xa9: SceneConfig #41
B128 0xaa: SceneConfig #42
B128 0xab: SceneConfig #43
B128 0xac: SceneConfig #44
B128 0xad: SceneConfig #45
B128 0xae: SceneConfig #46
B128 0xaf: SceneConfig #47
B128 0xb0: SceneConfig #48
B128 0xb1: SceneConfig #49
B128 0xb2: SceneConfig #50
B128 0xb3: SceneConfig #51
B128 0xb4: SceneConfig #52
B128 0xb5: SceneConfig #53
B128 0xb6: SceneConfig #54
B128 0xb7: SceneConfig #55
B128 0xb8: SceneConfig #56
B128 0xb9: SceneConfig #57
B128 0xba: SceneConfig #58
B128 0xbb: SceneConfig #59
B128 0xbc: SceneConfig #60
B128 0xbd: SceneConfig #61
B128 0xbe: SceneConfig #62
B128 0xbf: SceneConfig #63
B128 0xc0: SceneConfig #64
B128 0xc1: SceneConfig #65
B128 0xc2: SceneConfig #66
B128 0xc3: SceneConfig #67
B128 0xc4: SceneConfig #68
B128 0xc5: SceneConfig #69
B128 0xc6: SceneConfig #70
B128 0xc7: SceneConfig #71
B128 0xc8: SceneConfig #72
B128 0xc9: SceneConfig #73
B128 0xca: SceneConfig #74
B128 0xcb: SceneConfig #75
B128 0xcc: SceneConfig #76
B128 0xcd: SceneConfig #77
B128 0xce: SceneConfig #78
B128 0xcf: SceneConfig #79
B128 0xd0: SceneConfig #80
B128 0xd1: SceneConfig #81
B128 0xd2: SceneConfig #82
B128 0xd3: SceneConfig #83
B128 0xd4: SceneConfig #84
B128 0xd5: SceneConfig #85
B128 0xd6: SceneConfig #86
B128 0xd7: SceneConfig #87
B128 0xd8: SceneConfig #88
B128 0xd9: SceneConfig #89
B128 0xda: SceneConfig #90
B128 0xdb: SceneConfig #91
B128 0xdc: SceneConfig #92
B128 0xdd: SceneConfig #93
B128 0xde: SceneConfig #94
B128 0xdf: SceneConfig #95
B128 0xe0: SceneConfig #96
B128 0xe1: SceneConfig #97
B128 0xe2: SceneConfig #98
B128 0xe3: SceneConfig #99
B128 0xe4: SceneConfig #100
B128 0xe5: SceneConfig #101
B128 0xe6: SceneConfig #102
B128 0xe7: SceneConfig #103
B128 0xe8: SceneConfig #104
B128 0xe9: SceneConfig #105
B128 0xea: SceneConfig #106
B128 0xeb: SceneConfig #107
B128 0xec: SceneConfig #108
B128 0xed: SceneConfig #109
B128 0xee: SceneConfig #110
B128 0xef: SceneConfig #111
B128 0xf0: SceneConfig #112
B128 0xf1: SceneConfig #113
B128 0xf2: SceneConfig #114
B128 0xf3: SceneConfig #115
B128 0xf4: SceneConfig #116
B128 0xf5: SceneConfig #117
B128 0xf6: SceneConfig #118
B128 0xf7: SceneConfig #119
B128 0xf8: SceneConfig #120
B128 0xf9: SceneConfig #121
B128 0xfa: SceneConfig #122
B128 0xfb: SceneConfig #123
B128 0xfc: SceneConfig #124
B128 0xfd: SceneConfig #125
B128 0xfe: SceneConfig #126
B128 0xff: SceneConfig #127
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